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Direktori : /proc/thread-self/root/opt/alt/alt-nodejs20/root/lib/node_modules/npm/lib/utils/ |
Current File : //proc/thread-self/root/opt/alt/alt-nodejs20/root/lib/node_modules/npm/lib/utils/display.js |
const { log, output, input, META } = require('proc-log') const { explain } = require('./explain-eresolve.js') const { formatWithOptions } = require('./format') // This is the general approach to color: // Eventually this will be exposed somewhere we can refer to these by name. // Foreground colors only. Never set the background color. /* * Black # (Don't use) * Red # Danger * Green # Success * Yellow # Warning * Blue # Accent * Magenta # Done * Cyan # Emphasis * White # (Don't use) */ // Translates log levels to chalk colors const COLOR_PALETTE = ({ chalk: c }) => ({ heading: c.bold, title: c.blueBright, timing: c.magentaBright, // loglevels error: c.red, warn: c.yellow, notice: c.cyanBright, http: c.green, info: c.cyan, verbose: c.blue, silly: c.blue.dim, }) const LEVEL_OPTIONS = { silent: { index: 0, }, error: { index: 1, }, warn: { index: 2, }, notice: { index: 3, }, http: { index: 4, }, info: { index: 5, }, verbose: { index: 6, }, silly: { index: 7, }, } const LEVEL_METHODS = { ...LEVEL_OPTIONS, [log.KEYS.timing]: { show: ({ timing, index }) => !!timing && index !== 0, }, } const setBlocking = (stream) => { // Copied from https://github.com/yargs/set-blocking // https://raw.githubusercontent.com/yargs/set-blocking/master/LICENSE.txt /* istanbul ignore next - we trust that this works */ if (stream._handle && stream.isTTY && typeof stream._handle.setBlocking === 'function') { stream._handle.setBlocking(true) } return stream } // These are important // This is the key that is returned to the user for errors const ERROR_KEY = 'error' // This is the key producers use to indicate that there // is a json error that should be merged into the finished output const JSON_ERROR_KEY = 'jsonError' const isPlainObject = (v) => v && typeof v === 'object' && !Array.isArray(v) const getArrayOrObject = (items) => { if (items.length) { const foundNonObject = items.find(o => !isPlainObject(o)) // Non-objects and arrays cant be merged, so just return the first item if (foundNonObject) { return foundNonObject } // We use objects with 0,1,2,etc keys to merge array if (items.every((o, i) => Object.hasOwn(o, i))) { return Object.assign([], ...items) } } // Otherwise its an object with all object items merged together return Object.assign({}, ...items.filter(o => isPlainObject(o))) } const getJsonBuffer = ({ [JSON_ERROR_KEY]: metaError }, buffer) => { const items = [] // meta also contains the meta object passed to flush const errors = metaError ? [metaError] : [] // index 1 is the meta, 2 is the logged argument for (const [, { [JSON_ERROR_KEY]: error }, obj] of buffer) { if (obj) { items.push(obj) } if (error) { errors.push(error) } } if (!items.length && !errors.length) { return null } const res = getArrayOrObject(items) // This skips any error checking since we can only set an error property // on an object that can be stringified // XXX(BREAKING_CHANGE): remove this in favor of always returning an object with result and error keys if (isPlainObject(res) && errors.length) { // This is not ideal. JSON output has always been keyed at the root with an `error` // key, so we cant change that without it being a breaking change. At the same time // some commands output arbitrary keys at the top level of the output, such as package // names. So the output could already have the same key. The choice here is to overwrite // it with our error since that is (probably?) more important. // XXX(BREAKING_CHANGE): all json output should be keyed under well known keys, eg `result` and `error` if (res[ERROR_KEY]) { log.warn('', `overwriting existing ${ERROR_KEY} on json output`) } res[ERROR_KEY] = getArrayOrObject(errors) } return res } const withMeta = (handler) => (level, ...args) => { let meta = {} const last = args.at(-1) if (last && typeof last === 'object' && Object.hasOwn(last, META)) { meta = args.pop() } return handler(level, meta, ...args) } class Display { #logState = { buffering: true, buffer: [], } #outputState = { buffering: true, buffer: [], } // colors #noColorChalk #stdoutChalk #stdoutColor #stderrChalk #stderrColor #logColors // progress #progress // options #command #levelIndex #timing #json #heading #silent // display streams #stdout #stderr constructor ({ stdout, stderr }) { this.#stdout = setBlocking(stdout) this.#stderr = setBlocking(stderr) // Handlers are set immediately so they can buffer all events process.on('log', this.#logHandler) process.on('output', this.#outputHandler) process.on('input', this.#inputHandler) this.#progress = new Progress({ stream: stderr }) } off () { process.off('log', this.#logHandler) this.#logState.buffer.length = 0 process.off('output', this.#outputHandler) this.#outputState.buffer.length = 0 process.off('input', this.#inputHandler) this.#progress.off() } get chalk () { return { noColor: this.#noColorChalk, stdout: this.#stdoutChalk, stderr: this.#stderrChalk, } } async load ({ command, heading, json, loglevel, progress, stderrColor, stdoutColor, timing, unicode, }) { // get createSupportsColor from chalk directly if this lands // https://github.com/chalk/chalk/pull/600 const [{ Chalk }, { createSupportsColor }] = await Promise.all([ import('chalk'), import('supports-color'), ]) // we get the chalk level based on a null stream meaning chalk will only use // what it knows about the environment to get color support since we already // determined in our definitions that we want to show colors. const level = Math.max(createSupportsColor(null).level, 1) this.#noColorChalk = new Chalk({ level: 0 }) this.#stdoutColor = stdoutColor this.#stdoutChalk = stdoutColor ? new Chalk({ level }) : this.#noColorChalk this.#stderrColor = stderrColor this.#stderrChalk = stderrColor ? new Chalk({ level }) : this.#noColorChalk this.#logColors = COLOR_PALETTE({ chalk: this.#stderrChalk }) this.#command = command this.#levelIndex = LEVEL_OPTIONS[loglevel].index this.#timing = timing this.#json = json this.#heading = heading this.#silent = this.#levelIndex <= 0 // Emit resume event on the logs which will flush output log.resume() output.flush() this.#progress.load({ unicode, enabled: !!progress && !this.#silent, }) } // STREAM WRITES // Write formatted and (non-)colorized output to streams #write (stream, options, ...args) { const colors = stream === this.#stdout ? this.#stdoutColor : this.#stderrColor const value = formatWithOptions({ colors, ...options }, ...args) this.#progress.write(() => stream.write(value)) } // HANDLERS // Arrow function assigned to a private class field so it can be passed // directly as a listener and still reference "this" #logHandler = withMeta((level, meta, ...args) => { switch (level) { case log.KEYS.resume: this.#logState.buffering = false this.#logState.buffer.forEach((item) => this.#tryWriteLog(...item)) this.#logState.buffer.length = 0 break case log.KEYS.pause: this.#logState.buffering = true break default: if (this.#logState.buffering) { this.#logState.buffer.push([level, meta, ...args]) } else { this.#tryWriteLog(level, meta, ...args) } break } }) // Arrow function assigned to a private class field so it can be passed // directly as a listener and still reference "this" #outputHandler = withMeta((level, meta, ...args) => { this.#json = typeof meta.json === 'boolean' ? meta.json : this.#json switch (level) { case output.KEYS.flush: { this.#outputState.buffering = false if (this.#json) { const json = getJsonBuffer(meta, this.#outputState.buffer) if (json) { this.#writeOutput(output.KEYS.standard, meta, JSON.stringify(json, null, 2)) } } else { this.#outputState.buffer.forEach((item) => this.#writeOutput(...item)) } this.#outputState.buffer.length = 0 break } case output.KEYS.buffer: this.#outputState.buffer.push([output.KEYS.standard, meta, ...args]) break default: if (this.#outputState.buffering) { this.#outputState.buffer.push([level, meta, ...args]) } else { // HACK: Check if the argument looks like a run-script banner. This can be // replaced with proc-log.META in @npmcli/run-script if (typeof args[0] === 'string' && args[0].startsWith('\n> ') && args[0].endsWith('\n')) { if (this.#silent || ['exec', 'explore'].includes(this.#command)) { // Silent mode and some specific commands always hide run script banners break } else if (this.#json) { // In json mode, change output to stderr since we dont want to break json // parsing on stdout if the user is piping to jq or something. // XXX: in a future (breaking?) change it might make sense for run-script to // always output these banners with proc-log.output.error if we think they // align closer with "logging" instead of "output" level = output.KEYS.error } } this.#writeOutput(level, meta, ...args) } break } }) #inputHandler = withMeta((level, meta, ...args) => { switch (level) { case input.KEYS.start: log.pause() this.#outputState.buffering = true this.#progress.off() break case input.KEYS.end: log.resume() output.flush() this.#progress.resume() break case input.KEYS.read: { // The convention when calling input.read is to pass in a single fn that returns // the promise to await. resolve and reject are provided by proc-log const [res, rej, p] = args return input.start(() => p() .then(res) .catch(rej) // Any call to procLog.input.read will render a prompt to the user, so we always // add a single newline of output to stdout to move the cursor to the next line .finally(() => output.standard(''))) } } }) // OUTPUT #writeOutput (level, meta, ...args) { switch (level) { case output.KEYS.standard: this.#write(this.#stdout, {}, ...args) break case output.KEYS.error: this.#write(this.#stderr, {}, ...args) break } } // LOGS #tryWriteLog (level, meta, ...args) { try { // Also (and this is a really inexcusable kludge), we patch the // log.warn() method so that when we see a peerDep override // explanation from Arborist, we can replace the object with a // highly abbreviated explanation of what's being overridden. // TODO: this could probably be moved to arborist now that display is refactored const [heading, message, expl] = args if (level === log.KEYS.warn && heading === 'ERESOLVE' && expl && typeof expl === 'object') { this.#writeLog(level, meta, heading, message) this.#writeLog(level, meta, '', explain(expl, this.#stderrChalk, 2)) return } this.#writeLog(level, meta, ...args) } catch (ex) { try { // if it crashed once, it might again! this.#writeLog(log.KEYS.verbose, meta, '', `attempt to log crashed`, ...args, ex) } catch (ex2) { // This happens if the object has an inspect method that crashes so just console.error // with the errors but don't do anything else that might error again. // eslint-disable-next-line no-console console.error(`attempt to log crashed`, ex, ex2) } } } #writeLog (level, meta, ...args) { const levelOpts = LEVEL_METHODS[level] const show = levelOpts.show ?? (({ index }) => levelOpts.index <= index) const force = meta.force && !this.#silent if (force || show({ index: this.#levelIndex, timing: this.#timing })) { // this mutates the array so we can pass args directly to format later const title = args.shift() const prefix = [ this.#logColors.heading(this.#heading), this.#logColors[level](level), title ? this.#logColors.title(title) : null, ] this.#write(this.#stderr, { prefix }, ...args) } } } class Progress { // Taken from https://github.com/sindresorhus/cli-spinners // MIT License // Copyright (c) Sindre Sorhus <sindresorhus@gmail.com> (https://sindresorhus.com) static dots = { duration: 80, frames: ['⠋', '⠙', '⠹', '⠸', '⠼', '⠴', '⠦', '⠧', '⠇', '⠏'] } static lines = { duration: 130, frames: ['-', '\\', '|', '/'] } #stream #spinner #enabled = false #frameIndex = 0 #lastUpdate = 0 #interval #timeout // We are rendering is enabled option is set and we are not waiting for the render timeout get #rendering () { return this.#enabled && !this.#timeout } // We are spinning if enabled option is set and the render interval has been set get #spinning () { return this.#enabled && this.#interval } constructor ({ stream }) { this.#stream = stream } load ({ enabled, unicode }) { this.#enabled = enabled this.#spinner = unicode ? Progress.dots : Progress.lines // Dont render the spinner for short durations this.#render(200) } off () { if (!this.#enabled) { return } clearTimeout(this.#timeout) this.#timeout = null clearInterval(this.#interval) this.#interval = null this.#frameIndex = 0 this.#lastUpdate = 0 this.#clearSpinner() } resume () { this.#render() } // If we are currenting rendering the spinner we clear it // before writing our line and then re-render the spinner after. // If not then all we need to do is write the line write (write) { if (this.#spinning) { this.#clearSpinner() } write() if (this.#spinning) { this.#render() } } #render (ms) { if (ms) { this.#timeout = setTimeout(() => { this.#timeout = null this.#renderSpinner() }, ms) // Make sure this timeout does not keep the process open this.#timeout.unref() } else { this.#renderSpinner() } } #renderSpinner () { if (!this.#rendering) { return } // We always attempt to render immediately but we only request to move to the next // frame if it has been longer than our spinner frame duration since our last update this.#renderFrame(Date.now() - this.#lastUpdate >= this.#spinner.duration) clearInterval(this.#interval) this.#interval = setInterval(() => this.#renderFrame(true), this.#spinner.duration) } #renderFrame (next) { if (next) { this.#lastUpdate = Date.now() this.#frameIndex++ if (this.#frameIndex >= this.#spinner.frames.length) { this.#frameIndex = 0 } } this.#clearSpinner() this.#stream.write(this.#spinner.frames[this.#frameIndex]) } #clearSpinner () { // Move to the start of the line and clear the rest of the line this.#stream.cursorTo(0) this.#stream.clearLine(1) } } module.exports = Display