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Direktori : /proc/thread-self/root/proc/thread-self/root/lib64/perl5/vendor_perl/GD/ |
Current File : //proc/thread-self/root/proc/thread-self/root/lib64/perl5/vendor_perl/GD/Simple.pm |
package GD::Simple; =head1 NAME GD::Simple - Simplified interface to GD library =head1 SYNOPSIS For a nice tutorial on using this module, see Gabor Szabo's article at http://perlmaven.com/drawing-images-using-gd-simple. use GD::Simple; # create a new image $img = GD::Simple->new(400,250); # draw a red rectangle with blue borders $img->bgcolor('red'); $img->fgcolor('blue'); $img->rectangle(10,10,50,50); # draw an empty rectangle with green borders $img->bgcolor(undef); $img->fgcolor('green'); $img->rectangle(30,30,100,100); # move to (80,80) and draw a green line to (100,190) $img->moveTo(80,80); $img->lineTo(100,190); # draw a solid orange ellipse $img->moveTo(110,100); $img->bgcolor('orange'); $img->fgcolor('orange'); $img->ellipse(40,40); # draw a black filled arc $img->moveTo(150,150); $img->fgcolor('black'); $img->arc(50,50,0,100,gdNoFill|gdEdged); # draw a string at (10,180) using the default # built-in font $img->moveTo(10,180); $img->string('This is very simple'); # draw a string at (280,210) using 20 point # times italic, angled upward 90 degrees $img->moveTo(280,210); $img->font('Times:italic'); $img->fontsize(20); $img->angle(-90); $img->string('This is very fancy'); # some turtle graphics $img->moveTo(300,100); $img->penSize(3,3); $img->angle(0); $img->line(20); # 20 pixels going to the right $img->turn(30); # set turning angle to 30 degrees $img->line(20); # 20 pixel line $img->line(20); $img->line(20); $img->turn(-90); # set turning angle to -90 degrees $img->line(50); # 50 pixel line # draw a cyan polygon edged in blue my $poly = new GD::Polygon; $poly->addPt(150,100); $poly->addPt(199,199); $poly->addPt(100,199); $img->bgcolor('cyan'); $img->fgcolor('blue'); $img->penSize(1,1); $img->polygon($poly); # convert into png data print $img->png; =head1 DESCRIPTION GD::Simple is a subclass of the GD library that shortens many of the long GD method calls by storing information about the pen color, size and position in the GD object itself. It also adds a small number of "turtle graphics" style calls for those who prefer to work in polar coordinates. In addition, the library allows you to use symbolic names for colors, such as "chartreuse", and will manage the colors for you. =head2 The Pen GD::Simple maintains a "pen" whose settings are used for line- and shape-drawing operations. The pen has the following properties: =over 4 =item fgcolor The pen foreground color is the color of lines and the borders of filled and unfilled shapes. =item bgcolor The pen background color is the color of the contents of filled shapes. =item pensize The pen size is the width of the pen. Larger sizes draw thicker lines. =item position The pen position is its current position on the canvas in (X,Y) coordinates. =item angle When drawing in turtle mode, the pen angle determines the current direction of lines of relative length. =item turn When drawing in turtle mode, the turn determines the clockwise or counterclockwise angle that the pen will turn before drawing the next line. =item font The font to use when drawing text. Both built-in bitmapped fonts and TrueType fonts are supported. =item fontsize The size of the font to use when drawing with TrueType fonts. =back One sets the position and properties of the pen and then draws. As the drawing progresses, the position of the pen is updated. =head2 Methods GD::Simple introduces a number of new methods, a few of which have the same name as GD::Image methods, and hence change their behavior. In addition to these new methods, GD::Simple objects support all of the GD::Image methods. If you make a method call that isn't directly supported by GD::Simple, it refers the request to the underlying GD::Image object. Hence one can load a JPEG image into GD::Simple and declare it to be TrueColor by using this call, which is effectively inherited from GD::Image: my $img = GD::Simple->newFromJpeg('./myimage.jpg',1); The rest of this section describes GD::Simple-specific methods. =cut use strict; use GD; use GD::Group; use Math::Trig; use Carp 'croak'; our @ISA = 'Exporter'; our @EXPORT = @GD::EXPORT; our @EXPORT_OK = @GD::EXPORT_OK; our $AUTOLOAD; my $IMAGECLASS = 'GD::Image'; my $TRANSPARENT; my %COLORS = ( white => [ 0xFF, 0xFF, 0xFF ], black => [ 0x00, 0x00, 0x00 ], aliceblue => [ 0xF0, 0xF8, 0xFF ], antiquewhite => [ 0xFA, 0xEB, 0xD7 ], aqua => [ 0x00, 0xFF, 0xFF ], aquamarine => [ 0x7F, 0xFF, 0xD4 ], azure => [ 0xF0, 0xFF, 0xFF ], beige => [ 0xF5, 0xF5, 0xDC ], bisque => [ 0xFF, 0xE4, 0xC4 ], blanchedalmond => [ 0xFF, 0xEB, 0xCD ], blue => [ 0x00, 0x00, 0xFF ], blueviolet => [ 0x8A, 0x2B, 0xE2 ], brown => [ 0xA5, 0x2A, 0x2A ], burlywood => [ 0xDE, 0xB8, 0x87 ], cadetblue => [ 0x5F, 0x9E, 0xA0 ], chartreuse => [ 0x7F, 0xFF, 0x00 ], chocolate => [ 0xD2, 0x69, 0x1E ], coral => [ 0xFF, 0x7F, 0x50 ], cornflowerblue => [ 0x64, 0x95, 0xED ], cornsilk => [ 0xFF, 0xF8, 0xDC ], crimson => [ 0xDC, 0x14, 0x3C ], cyan => [ 0x00, 0xFF, 0xFF ], darkblue => [ 0x00, 0x00, 0x8B ], darkcyan => [ 0x00, 0x8B, 0x8B ], darkgoldenrod => [ 0xB8, 0x86, 0x0B ], darkgray => [ 0xA9, 0xA9, 0xA9 ], darkgreen => [ 0x00, 0x64, 0x00 ], darkkhaki => [ 0xBD, 0xB7, 0x6B ], darkmagenta => [ 0x8B, 0x00, 0x8B ], darkolivegreen => [ 0x55, 0x6B, 0x2F ], darkorange => [ 0xFF, 0x8C, 0x00 ], darkorchid => [ 0x99, 0x32, 0xCC ], darkred => [ 0x8B, 0x00, 0x00 ], darksalmon => [ 0xE9, 0x96, 0x7A ], darkseagreen => [ 0x8F, 0xBC, 0x8F ], darkslateblue => [ 0x48, 0x3D, 0x8B ], darkslategray => [ 0x2F, 0x4F, 0x4F ], darkturquoise => [ 0x00, 0xCE, 0xD1 ], darkviolet => [ 0x94, 0x00, 0xD3 ], deeppink => [ 0xFF, 0x14, 0x100 ], deepskyblue => [ 0x00, 0xBF, 0xFF ], dimgray => [ 0x69, 0x69, 0x69 ], dodgerblue => [ 0x1E, 0x90, 0xFF ], firebrick => [ 0xB2, 0x22, 0x22 ], floralwhite => [ 0xFF, 0xFA, 0xF0 ], forestgreen => [ 0x22, 0x8B, 0x22 ], fuchsia => [ 0xFF, 0x00, 0xFF ], gainsboro => [ 0xDC, 0xDC, 0xDC ], ghostwhite => [ 0xF8, 0xF8, 0xFF ], gold => [ 0xFF, 0xD7, 0x00 ], goldenrod => [ 0xDA, 0xA5, 0x20 ], gray => [ 0x80, 0x80, 0x80 ], green => [ 0x00, 0x80, 0x00 ], greenyellow => [ 0xAD, 0xFF, 0x2F ], honeydew => [ 0xF0, 0xFF, 0xF0 ], hotpink => [ 0xFF, 0x69, 0xB4 ], indianred => [ 0xCD, 0x5C, 0x5C ], indigo => [ 0x4B, 0x00, 0x82 ], ivory => [ 0xFF, 0xFF, 0xF0 ], khaki => [ 0xF0, 0xE6, 0x8C ], lavender => [ 0xE6, 0xE6, 0xFA ], lavenderblush => [ 0xFF, 0xF0, 0xF5 ], lawngreen => [ 0x7C, 0xFC, 0x00 ], lemonchiffon => [ 0xFF, 0xFA, 0xCD ], lightblue => [ 0xAD, 0xD8, 0xE6 ], lightcoral => [ 0xF0, 0x80, 0x80 ], lightcyan => [ 0xE0, 0xFF, 0xFF ], lightgoldenrodyellow => [ 0xFA, 0xFA, 0xD2 ], lightgreen => [ 0x90, 0xEE, 0x90 ], lightgrey => [ 0xD3, 0xD3, 0xD3 ], lightpink => [ 0xFF, 0xB6, 0xC1 ], lightsalmon => [ 0xFF, 0xA0, 0x7A ], lightseagreen => [ 0x20, 0xB2, 0xAA ], lightskyblue => [ 0x87, 0xCE, 0xFA ], lightslategray => [ 0x77, 0x88, 0x99 ], lightsteelblue => [ 0xB0, 0xC4, 0xDE ], lightyellow => [ 0xFF, 0xFF, 0xE0 ], lime => [ 0x00, 0xFF, 0x00 ], limegreen => [ 0x32, 0xCD, 0x32 ], linen => [ 0xFA, 0xF0, 0xE6 ], magenta => [ 0xFF, 0x00, 0xFF ], maroon => [ 0x80, 0x00, 0x00 ], mediumaquamarine => [ 0x66, 0xCD, 0xAA ], mediumblue => [ 0x00, 0x00, 0xCD ], mediumorchid => [ 0xBA, 0x55, 0xD3 ], mediumpurple => [ 0x100, 0x70, 0xDB ], mediumseagreen => [ 0x3C, 0xB3, 0x71 ], mediumslateblue => [ 0x7B, 0x68, 0xEE ], mediumspringgreen => [ 0x00, 0xFA, 0x9A ], mediumturquoise => [ 0x48, 0xD1, 0xCC ], mediumvioletred => [ 0xC7, 0x15, 0x85 ], midnightblue => [ 0x19, 0x19, 0x70 ], mintcream => [ 0xF5, 0xFF, 0xFA ], mistyrose => [ 0xFF, 0xE4, 0xE1 ], moccasin => [ 0xFF, 0xE4, 0xB5 ], navajowhite => [ 0xFF, 0xDE, 0xAD ], navy => [ 0x00, 0x00, 0x80 ], oldlace => [ 0xFD, 0xF5, 0xE6 ], olive => [ 0x80, 0x80, 0x00 ], olivedrab => [ 0x6B, 0x8E, 0x23 ], orange => [ 0xFF, 0xA5, 0x00 ], orangered => [ 0xFF, 0x45, 0x00 ], orchid => [ 0xDA, 0x70, 0xD6 ], palegoldenrod => [ 0xEE, 0xE8, 0xAA ], palegreen => [ 0x98, 0xFB, 0x98 ], paleturquoise => [ 0xAF, 0xEE, 0xEE ], palevioletred => [ 0xDB, 0x70, 0x100 ], papayawhip => [ 0xFF, 0xEF, 0xD5 ], peachpuff => [ 0xFF, 0xDA, 0xB9 ], peru => [ 0xCD, 0x85, 0x3F ], pink => [ 0xFF, 0xC0, 0xCB ], plum => [ 0xDD, 0xA0, 0xDD ], powderblue => [ 0xB0, 0xE0, 0xE6 ], purple => [ 0x80, 0x00, 0x80 ], red => [ 0xFF, 0x00, 0x00 ], rosybrown => [ 0xBC, 0x8F, 0x8F ], royalblue => [ 0x41, 0x69, 0xE1 ], saddlebrown => [ 0x8B, 0x45, 0x13 ], salmon => [ 0xFA, 0x80, 0x72 ], sandybrown => [ 0xF4, 0xA4, 0x60 ], seagreen => [ 0x2E, 0x8B, 0x57 ], seashell => [ 0xFF, 0xF5, 0xEE ], sienna => [ 0xA0, 0x52, 0x2D ], silver => [ 0xC0, 0xC0, 0xC0 ], skyblue => [ 0x87, 0xCE, 0xEB ], slateblue => [ 0x6A, 0x5A, 0xCD ], slategray => [ 0x70, 0x80, 0x90 ], snow => [ 0xFF, 0xFA, 0xFA ], springgreen => [ 0x00, 0xFF, 0x7F ], steelblue => [ 0x46, 0x82, 0xB4 ], tan => [ 0xD2, 0xB4, 0x8C ], teal => [ 0x00, 0x80, 0x80 ], thistle => [ 0xD8, 0xBF, 0xD8 ], tomato => [ 0xFF, 0x63, 0x47 ], turquoise => [ 0x40, 0xE0, 0xD0 ], violet => [ 0xEE, 0x82, 0xEE ], wheat => [ 0xF5, 0xDE, 0xB3 ], whitesmoke => [ 0xF5, 0xF5, 0xF5 ], yellow => [ 0xFF, 0xFF, 0x00 ], yellowgreen => [ 0x9A, 0xCD, 0x32 ], gradient1 => [ 0x00, 0xFF, 0x00 ], gradient2 => [ 0x0A, 0xFF, 0x00 ], gradient3 => [ 0x14, 0xFF, 0x00 ], gradient4 => [ 0x1E, 0xFF, 0x00 ], gradient5 => [ 0x28, 0xFF, 0x00 ], gradient6 => [ 0x32, 0xFF, 0x00 ], gradient7 => [ 0x3D, 0xFF, 0x00 ], gradient8 => [ 0x47, 0xFF, 0x00 ], gradient9 => [ 0x51, 0xFF, 0x00 ], gradient10 => [ 0x5B, 0xFF, 0x00 ], gradient11 => [ 0x65, 0xFF, 0x00 ], gradient12 => [ 0x70, 0xFF, 0x00 ], gradient13 => [ 0x7A, 0xFF, 0x00 ], gradient14 => [ 0x84, 0xFF, 0x00 ], gradient15 => [ 0x8E, 0xFF, 0x00 ], gradient16 => [ 0x99, 0xFF, 0x00 ], gradient17 => [ 0xA3, 0xFF, 0x00 ], gradient18 => [ 0xAD, 0xFF, 0x00 ], gradient19 => [ 0xB7, 0xFF, 0x00 ], gradient20 => [ 0xC1, 0xFF, 0x00 ], gradient21 => [ 0xCC, 0xFF, 0x00 ], gradient22 => [ 0xD6, 0xFF, 0x00 ], gradient23 => [ 0xE0, 0xFF, 0x00 ], gradient24 => [ 0xEA, 0xFF, 0x00 ], gradient25 => [ 0xF4, 0xFF, 0x00 ], gradient26 => [ 0xFF, 0xFF, 0x00 ], gradient27 => [ 0xFF, 0xF4, 0x00 ], gradient28 => [ 0xFF, 0xEA, 0x00 ], gradient29 => [ 0xFF, 0xE0, 0x00 ], gradient30 => [ 0xFF, 0xD6, 0x00 ], gradient31 => [ 0xFF, 0xCC, 0x00 ], gradient32 => [ 0xFF, 0xC1, 0x00 ], gradient33 => [ 0xFF, 0xB7, 0x00 ], gradient34 => [ 0xFF, 0xAD, 0x00 ], gradient35 => [ 0xFF, 0xA3, 0x00 ], gradient36 => [ 0xFF, 0x99, 0x00 ], gradient37 => [ 0xFF, 0x8E, 0x00 ], gradient38 => [ 0xFF, 0x84, 0x00 ], gradient39 => [ 0xFF, 0x7A, 0x00 ], gradient40 => [ 0xFF, 0x70, 0x00 ], gradient41 => [ 0xFF, 0x65, 0x00 ], gradient42 => [ 0xFF, 0x5B, 0x00 ], gradient43 => [ 0xFF, 0x51, 0x00 ], gradient44 => [ 0xFF, 0x47, 0x00 ], gradient45 => [ 0xFF, 0x3D, 0x00 ], gradient46 => [ 0xFF, 0x32, 0x00 ], gradient47 => [ 0xFF, 0x28, 0x00 ], gradient48 => [ 0xFF, 0x1E, 0x00 ], gradient49 => [ 0xFF, 0x14, 0x00 ], gradient50 => [ 0xFF, 0x0A, 0x00 ], ); sub AUTOLOAD { my $self = shift; my($pack,$func_name) = $AUTOLOAD=~/(.+)::([^:]+)$/; return if $func_name eq 'DESTROY'; if (ref $self && exists $self->{gd}) { $self->{gd}->$func_name(@_); } else { my @result = $IMAGECLASS->$func_name(@_); if (UNIVERSAL::isa($result[0],'GD::Image')) { return $self->new($result[0]); } else { return @result; } } } =over 4 =item $img = GD::Simple->new($x,$y [,$truecolor]) =item $img = GD::Simple->new($gd) Create a new GD::Simple object. There are two forms of new(). In the first form, pass the width and height of the desired canvas, and optionally a boolean flag to request a truecolor image. In the second form, pass a previously-created GD::Image object. =cut # dual-purpose code - beware sub new { my $pack = shift; unshift @_,(100,100) if @_ == 0; if (@_ >= 2) { # traditional GD::Image->new() call my $gd = $IMAGECLASS->new(@_); my $self = $pack->new($gd); $self->clear; return $self; } if (@_ == 1) { # initialize from existing image my $gd = shift; my $self = bless { gd => $gd, xy => [0,0], font => gdSmallFont, fontsize => 9, turningangle => 0, angle => 0, pensize => 1, },$pack; $self->{bgcolor} = $self->translate_color(255,255,255); $self->{fgcolor} = $self->translate_color(0,0,0); return $self; } } =item GD::Simple->class('GD'); =item GD::Simple->class('GD::SVG'); Select whether new() should use GD or GD::SVG internally. Call GD::Simple->class('GD::SVG') before calling new() if you wish to generate SVG images. If future GD subclasses are created, this method will subport them. =cut sub class { my $pack = shift; if (@_) { $IMAGECLASS = shift; eval "require $IMAGECLASS; 1" or die $@; $IMAGECLASS = "$IMAGECLASS\:\:Image" if $IMAGECLASS eq 'GD::SVG'; } $IMAGECLASS; } =item $img->moveTo($x,$y) This call changes the position of the pen without drawing. It moves the pen to position ($x,$y) on the drawing canvas. =cut sub moveTo { my $self = shift; croak 'Usage GD::Simple->moveTo($x,$y)' unless @_ == 2; my ($x,$y) = @_; $self->{xy} = [$x,$y]; } =item $img->move($dx,$dy) =item $img->move($dr) This call changes the position of the pen without drawing. When called with two arguments it moves the pen $dx pixels to the right and $dy pixels downward. When called with one argument it moves the pen $dr pixels along the vector described by the current pen angle. =cut sub move { my $self = shift; if (@_ == 1) { # polar coordinates -- this is r $self->{angle} += $self->{turningangle}; my $angle = deg2rad($self->{angle}); $self->{xy}[0] += $_[0] * cos($angle); $self->{xy}[1] += $_[0] * sin($angle); } elsif (@_ == 2) { # cartesian coordinates $self->{xy}[0] += $_[0]; $self->{xy}[1] += $_[1]; } else { croak 'Usage GD::Simple->move($dx,$dy) or move($r)'; } } =item $img->lineTo($x,$y) The lineTo() call simultaneously draws and moves the pen. It draws a line from the current pen position to the position defined by ($x,$y) using the current pen size and color. After drawing, the position of the pen is updated to the new position. =cut sub lineTo { my $self = shift; croak 'Usage GD::Simple->lineTo($x,$y)' unless @_ == 2; $self->gd->line($self->curPos,@_,$self->fgcolor); $self->moveTo(@_); } =item $img->line($x1,$y1,$x2,$y2 [,$color]) =item $img->line($dx,$dy) =item $img->line($dr) The line() call simultaneously draws and moves the pen. When called with two arguments it draws a line from the current position of the pen to the position $dx pixels to the right and $dy pixels down. When called with one argument, it draws a line $dr pixels long along the angle defined by the current pen angle. When called with four or five arguments, line() behaves like GD::Image->line(). =cut sub line { my $self = shift; if (@_ >= 4) { my ($x1,$x2,$y1,$y2,$color) = @_; $color ||= $self->fgcolor; return $self->gd->line($x1,$x2,$y1,$y2,$color); } croak 'Usage GD::Simple->line($dx,$dy) or line($r) or line($x1,$y1,$x2,$y2 [,$color])' unless @_ >= 1; my @curPos = $self->curPos; $self->move(@_); my @newPos = $self->curPos; return $self->gd->line(@curPos,@newPos,$self->fgcolor); } =item $img->clear This method clears the canvas by painting over it with the current background color. =cut sub clear { my $self = shift; $self->gd->filledRectangle(0,0,$self->getBounds,$self->bgcolor); } =item $img->rectangle($x1,$y1,$x2,$y2) This method draws the rectangle defined by corners ($x1,$y1), ($x2,$y2). The rectangle's edges are drawn in the foreground color and its contents are filled with the background color. To draw a solid rectangle set bgcolor equal to fgcolor. To draw an unfilled rectangle (transparent inside), set bgcolor to undef. =cut sub rectangle { my $self = shift; return $self->gd->rectangle(@_) if @_ == 5; croak 'Usage GD::Simple->rectangle($x1,$y1,$x2,$y2)' unless @_ == 4; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledRectangle(@_,$bg) if defined $bg; $gd->rectangle(@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->ellipse($width,$height) This method draws the ellipse centered at the current location with width $width and height $height. The ellipse's border is drawn in the foreground color and its contents are filled with the background color. To draw a solid ellipse set bgcolor equal to fgcolor. To draw an unfilled ellipse (transparent inside), set bgcolor to undef. =cut sub ellipse { my $self = shift; return $self->gd->ellipse(@_) if @_ == 5; croak 'Usage GD::Simple->ellipse($width,$height)' unless @_ == 2; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledEllipse($self->curPos,@_,$bg) if defined $bg; $gd->ellipse($self->curPos,@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->arc([$cx,$cy,] $width,$height,$start,$end [,$style]) This method draws filled and unfilled arcs, at the current position, with the current fore- and background colors. See L<GD> for a description of the arguments. To draw a solid arc (such as a pie wedge) set bgcolor equal to fgcolor. To draw an unfilled arc, set bgcolor to undef. =cut sub arc { my $self = shift; return $self->gd->arc(@_) if @_ == 7; croak 'Usage GD::Simple->arc($width,$height,$start,$end[,$style])' unless @_ >= 4; my ($width,$height,$start,$end,$style) = @_; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); my ($cx,$cy) = $self->curPos; if ($bg) { my @args = ($cx,$cy,$width,$height,$start,$end,$bg); push @args,$style if defined $style; $gd->filledArc(@args); } else { my @args = ($cx,$cy,$width,$height,$start,$end,$fg); $gd->arc(@args); } } =item $img->polygon($poly) This method draws filled and unfilled polygon using the current settings of fgcolor for the polygon border and bgcolor for the polygon fill color. See L<GD> for a description of creating polygons. To draw a solid polygon set bgcolor equal to fgcolor. To draw an unfilled polygon, set bgcolor to undef. =cut sub polygon { my $self = shift; croak 'Usage GD::Simple->polygon($poly)' unless @_ == 1; my $gd = $self->gd; my ($bg,$fg) = ($self->bgcolor,$self->fgcolor); $gd->filledPolygon(@_,$bg) if defined $bg; $gd->openPolygon(@_,$fg) if defined $fg && (!defined $bg || $bg != $fg); } =item $img->polyline($poly) This method draws polygons without closing the first and last vertices (similar to GD::Image->unclosedPolygon()). It uses the fgcolor to draw the line. =cut sub polyline { my $self = shift; croak 'Usage GD::Simple->polyline($poly)' unless @_ == 1; my $gd = $self->gd; my $fg = $self->fgcolor; $gd->unclosedPolygon(@_,$fg); } =item $img->string($string) This method draws the indicated string starting at the current position of the pen. The pen is moved to the end of the drawn string. Depending on the font selected with the font() method, this will use either a bitmapped GD font or a TrueType font. The angle of the pen will be consulted when drawing the text. For TrueType fonts, any angle is accepted. For GD bitmapped fonts, the angle can be either 0 (draw horizontal) or -90 (draw upwards). For consistency between the TrueType and GD font behavior, the string is always drawn so that the current position of the pen corresponds to the bottom left of the first character of the text. This is different from the GD behavior, in which the first character of bitmapped fonts hangs down from the pen point. This method returns a polygon indicating the bounding box of the rendered text. If an error occurred (such as invalid font specification) it returns undef and an error message in $@. =cut sub string { my $self = shift; return $self->gd->string(@_) if @_ == 5; my $string = shift; my $font = $self->font; my @bounds; if (ref $font && $font->isa('GD::Font')) { my ($x,$y) = $self->curPos; if ($self->angle == -90) { $x -= $font->height; $y -= $font->width; $self->gd->stringUp($font,$x,$y,$string,$self->fgcolor); $self->{xy}[1] -= length($string) * $font->width; @bounds = ( ($self->{xy}[0],$y), ($x,$y), ($x,$self->{xy}[1]-$font->width), ($self->{xy}[0],$self->{xy}[1]-$font->width) ); } else { $y -= $font->height; $self->gd->string($font,$x,$y,$string,$self->fgcolor); $self->{xy}[0] += length($string) * $font->width; @bounds = ( ($x,$self->{xy}[1]), ($self->{xy}[0],$self->{xy}[1]), ($self->{xy}[0],$y), ($x,$y) ); } } else { $self->useFontConfig(1); @bounds = $self->stringFT($self->fgcolor,$font, $self->fontsize,-deg2rad($self->angle), # -pi * $self->angle/180, $self->curPos,$string); return unless @bounds; my ($delta_x,$delta_y) = $self->_string_width(@bounds); $self->{xy}[0] += $delta_x; $self->{xy}[1] += $delta_y; } my $poly = GD::Polygon->new; while (@bounds) { $poly->addPt(splice(@bounds,0,2)); } return $poly; } =item $metrics = $img->fontMetrics =item ($metrics,$width,$height) = GD::Simple->fontMetrics($font,$fontsize,$string) This method returns information about the current font, most commonly a TrueType font. It can be invoked as an instance method (on a previously-created GD::Simple object) or as a class method (on the 'GD::Simple' class). When called as an instance method, fontMetrics() takes no arguments and returns a single hash reference containing the metrics that describe the currently selected font and size. The hash reference contains the following information: xheight the base height of the font from the bottom to the top of a lowercase 'm' ascent the length of the upper stem of the lowercase 'd' descent the length of the lower step of the lowercase 'j' lineheight the distance from the bottom of the 'j' to the top of the 'd' leading the distance between two adjacent lines =cut # return %$fontmetrics # keys: 'ascent', 'descent', 'lineheight', 'xheight', 'leading' sub fontMetrics { my $self = shift; unless (ref $self) { #class invocation -- create a scratch $self = $self->new; $self->font(shift) if defined $_[0]; $self->fontsize(shift) if defined $_[0]; } my $font = $self->font; my $metrics; if (ref $font && $font->isa('GD::Font')) { my $height = $font->height; $metrics = {ascent => 0, descent => 0, lineheight => $height, xheight => $height, leading => 0}; } else { $self->useFontConfig(1); my @mbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,'m'); my $xheight = $mbounds[3]-$mbounds[5]; my @jbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,'j'); my $ascent = $mbounds[7]-$jbounds[7]; my $descent = $jbounds[3]-$mbounds[3]; my @mmbounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,0, 0,0,"m\nm"); my $twolines = $mmbounds[3]-$mmbounds[5]; my $lineheight = $twolines - 2*$xheight; my $leading = $lineheight - $ascent - $descent; $metrics = {ascent => $ascent, descent => $descent, lineheight => $lineheight, xheight => $xheight, leading => $leading}; } if ((my $string = shift) && wantarray) { my ($width,$height) = $self->stringBounds($string); return ($metrics,abs($width),abs($height)); } return $metrics; } =item ($delta_x,$delta_y)= $img->stringBounds($string) This method indicates the X and Y offsets (which may be negative) that will occur when the given string is drawn using the current font, fontsize and angle. When the string is drawn horizontally, it gives the width and height of the string's bounding box. =cut sub stringBounds { my $self = shift; my $string = shift; my $font = $self->font; if (ref $font && $font->isa('GD::Font')) { if ($self->angle == -90) { return ($font->height,-length($string) * $font->width); } else { return (length($string) * $font->width,$font->height); } } else { $self->useFontConfig(1); my @bounds = GD::Image->stringFT($self->fgcolor,$font, $self->fontsize,-deg2rad($self->angle), $self->curPos,$string); return $self->_string_width(@bounds); } } =item $delta_x = $img->stringWidth($string) This method indicates the width of the string given the current font, fontsize and angle. It is the same as ($img->stringBounds($string))[0] =cut sub stringWidth { return ((shift->stringBounds(@_))[0]); } sub _string_width { my $self = shift; my @bounds = @_; my $delta_x = abs($bounds[2]-$bounds[0]); my $delta_y = abs($bounds[5]-$bounds[3]); my $angle = $self->angle % 360; if ($angle >= 0 && $angle < 90) { return ($delta_x,$delta_y); } elsif ($angle >= 90 && $angle < 180) { return (-$delta_x,$delta_y); } elsif ($angle >= 180 && $angle < 270) { return (-$delta_x,-$delta_y); } elsif ($angle >= 270 && $angle < 360) { return ($delta_x,-$delta_y); } } =item ($x,$y) = $img->curPos Return the current position of the pen. Set the current position using moveTo(). =cut sub curPos { @{shift->{xy}}; } =item $font = $img->font([$newfont] [,$newsize]) Get or set the current font. Fonts can be GD::Font objects, TrueType font file paths, or fontconfig font patterns like "Times:italic" (see L<fontconfig>). The latter feature requires that you have the fontconfig library installed and are using libgd version 2.0.33 or higher. As a shortcut, you may pass two arguments to set the font and the fontsize simultaneously. The fontsize is only valid when drawing with TrueType fonts. =cut sub font { my $self = shift; $self->{font} = shift if @_; $self->{fontsize} = shift if @_; $self->{font}; } =item $size = $img->fontsize([$newfontsize]) Get or set the current font size. This is only valid for TrueType fonts. =cut sub fontsize { my $self = shift; $self->{fontsize} = shift if @_; $self->{fontsize}; } =item $size = $img->penSize([$newpensize]) Get or set the current pen width for use during line drawing operations. =cut sub penSize { my $self = shift; if (@_) { $self->{pensize} = shift; $self->gd->setThickness($self->{pensize}); } $self->{pensize}; } =item $angle = $img->angle([$newangle]) Set the current angle for use when calling line() or move() with a single argument. Here is an example of using turn() and angle() together to draw an octagon. The first line drawn is the downward-slanting top right edge. The last line drawn is the horizontal top of the octagon. $img->moveTo(200,50); $img->angle(0); $img->turn(360/8); for (1..8) { $img->line(50) } =cut sub angle { my $self = shift; $self->{angle} = shift if @_; $self->{angle}; } =item $angle = $img->turn([$newangle]) Get or set the current angle to turn prior to drawing lines. This value is only used when calling line() or move() with a single argument. The turning angle will be applied to each call to line() or move() just before the actual drawing occurs. Angles are in degrees. Positive values turn the angle clockwise. =cut # degrees, not radians sub turn { my $self = shift; $self->{turningangle} = shift if @_; $self->{turningangle}; } =item $color = $img->fgcolor([$newcolor]) Get or set the pen's foreground color. The current pen color can be set by (1) using an (r,g,b) triple; (2) using a previously-allocated color from the GD palette; or (3) by using a symbolic color name such as "chartreuse." The list of color names can be obtained using color_names(). The special color name 'transparent' will create a completely transparent color. =cut sub fgcolor { my $self = shift; $self->{fgcolor} = $self->translate_color(@_) if @_; $self->{fgcolor}; } =item $color = $img->bgcolor([$newcolor]) Get or set the pen's background color. The current pen color can be set by (1) using an (r,g,b) triple; (2) using a previously-allocated color from the GD palette; or (3) by using a symbolic color name such as "chartreuse." The list of color names can be obtained using color_names(). The special color name 'transparent' will create a completely transparent color. =cut sub bgcolor { my $self = shift; $self->{bgcolor} = $self->translate_color(@_) if @_; $self->{bgcolor}; } =item $index = $img->translate_color(@args) Translates a color into a GD palette or TrueColor index. You may pass either an (r,g,b) triple or a symbolic color name. If you pass a previously-allocated index, the method will return it unchanged. =cut sub translate_color { my $self = shift; return unless defined $_[0]; my ($r,$g,$b); if (@_ == 1 && $_[0] =~ /^-?\d+/) { # previously allocated index return $_[0]; } elsif (@_ == 3) { # (rgb triplet) ($r,$g,$b) = @_; } elsif (lc $_[0] eq 'transparent') { return $TRANSPARENT ||= $self->alphaColor('white',127); } else { die "unknown color $_[0]" unless exists $COLORS{lc $_[0]}; ($r,$g,$b) = @{$COLORS{lc $_[0]}}; } return $self->colorResolve($r,$g,$b); } sub transparent { my $self = shift; my $index = $self->translate_color(@_); $self->gd->transparent($index); } =item $index = $img->alphaColor(@args,$alpha) Creates an alpha color. You may pass either an (r,g,b) triple or a symbolic color name, followed by an integer indicating its opacity. The opacity value ranges from 0 (fully opaque) to 127 (fully transparent). =cut sub alphaColor { my $self = shift; return unless defined $_[0]; my ($r,$g,$b,$a); if (@_ == 4) { # (rgb triplet) ($r,$g,$b,$a) = @_; } else { die "unknown color $_[0]" unless exists $COLORS{lc $_[0]}; ($r,$g,$b) = @{$COLORS{lc $_[0]}}; $a = $_[1]; } return $self->colorAllocateAlpha($r,$g,$b,$a); } =item @names = GD::Simple->color_names =item $translate_table = GD::Simple->color_names Called in a list context, color_names() returns the list of symbolic color names recognized by this module. Called in a scalar context, the method returns a hash reference in which the keys are the color names and the values are array references containing [r,g,b] triples. =cut sub color_names { my $self = shift; return wantarray ? sort keys %COLORS : \%COLORS; } =item $gd = $img->gd Return the internal GD::Image object. Usually you will not need to call this since all GD methods are automatically referred to this object. =cut sub gd { shift->{gd} } sub setBrush { my $self = shift; my $brush = shift; if ($brush->isa('GD::Simple')) { $self->gd->setBrush($brush->gd); } else { $self->gd->setBrush($brush); } } =item ($red,$green,$blue) = GD::Simple->HSVtoRGB($hue,$saturation,$value) Convert a Hue/Saturation/Value (HSV) color into an RGB triple. The hue, saturation and value are integers from 0 to 255. =cut sub HSVtoRGB { my $self = shift; @_ == 3 or croak "Usage: GD::Simple->HSVtoRGB(\$hue,\$saturation,\$value)"; my ($h,$s,$v)=@_; my ($r,$g,$b,$i,$f,$p,$q,$t); if( $s == 0 ) { ## achromatic (grey) return ($v,$v,$v); } $h %= 255; $s /= 255; ## scale saturation from 0.0-1.0 $h /= 255; ## scale hue from 0 to 1.0 $h *= 360; ## and now scale it to 0 to 360 $h /= 60; ## sector 0 to 5 $i = $h % 6; $f = $h - $i; ## factorial part of h $p = $v * ( 1 - $s ); $q = $v * ( 1 - $s * $f ); $t = $v * ( 1 - $s * ( 1 - $f ) ); if($i<1) { $r = $v; $g = $t; $b = $p; } elsif($i<2){ $r = $q; $g = $v; $b = $p; } elsif($i<3){ $r = $p; $g = $v; $b = $t; } elsif($i<4){ $r = $p; $g = $q; $b = $v; } elsif($i<5){ $r = $t; $g = $p; $b = $v; } else { $r = $v; $g = $p; $b = $q; } return (int($r+0.5),int($g+0.5),int($b+0.5)); } =item ($hue,$saturation,$value) = GD::Simple->RGBtoHSV($red,$green,$blue) Convert a Red/Green/Blue (RGB) value into a Hue/Saturation/Value (HSV) triple. The hue, saturation and value are integers from 0 to 255. =back =cut sub RGBtoHSV { my $self = shift; my ($r, $g ,$bl) = @_; my ($min,undef,$max) = sort {$a<=>$b} ($r,$g,$bl); return (0,0,0) unless $max > 0; my $v = $max; my $s = 255 * ($max - $min)/$max; my $h; my $range = $max - $min; if ($range == 0) { # all colors are equal, so monochrome return (0,0,$max); } if ($max == $r) { $h = 60 * ($g-$bl)/$range; } elsif ($max == $g) { $h = 60 * ($bl-$r)/$range + 120; } else { $h = 60 * ($r-$g)/$range + 240; } $h += 360 if $h < 0; $h = int($h*255/360 + 0.5); return ($h, $s, $v); } sub newGroup { my $self = shift; return $self->GD::newGroup(@_); } 1; =head1 COLORS This script will create an image showing all the symbolic colors. #!/usr/bin/perl use strict; use GD::Simple; my @color_names = GD::Simple->color_names; my $cols = int(sqrt(@color_names)); my $rows = int(@color_names/$cols)+1; my $cell_width = 100; my $cell_height = 50; my $legend_height = 16; my $width = $cols * $cell_width; my $height = $rows * $cell_height; my $img = GD::Simple->new($width,$height); $img->font(gdSmallFont); for (my $c=0; $c<$cols; $c++) { for (my $r=0; $r<$rows; $r++) { my $color = $color_names[$c*$rows + $r] or next; my @topleft = ($c*$cell_width,$r*$cell_height); my @botright = ($topleft[0]+$cell_width,$topleft[1]+$cell_height-$legend_height); $img->bgcolor($color); $img->fgcolor($color); $img->rectangle(@topleft,@botright); $img->moveTo($topleft[0]+2,$botright[1]+$legend_height-2); $img->fgcolor('black'); $img->string($color); } } print $img->png; =head1 AUTHOR The GD::Simple module is copyright 2004, Lincoln D. Stein. It is distributed under the same terms as Perl itself. See the "Artistic License" in the Perl source code distribution for licensing terms. The latest versions of GD.pm are available at https://github.com/lstein/Perl-GD =head1 SEE ALSO L<GD>, L<GD::Polyline>, L<GD::SVG>, L<Image::Magick> =cut