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# $Id: Align.pm,v 1.18 2003/02/21 00:10:26 mgjv Exp $ package GD::Text::Align; ($GD::Text::Align::VERSION) = '$Revision: 1.18 $' =~ /\s([\d.]+)/; =head1 NAME GD::Text::Align - Draw aligned strings =head1 SYNOPSIS use GD; use GD::Text::Align; my $gd = GD::Image->new(800,600); # allocate colours, do other things. my $align = GD::Text::Align->new($gd valign => 'top', halign => 'right', ); $align->set_font('arial', 12); $align->set_text('some string'); @bb = $align->bounding_box(200, 400, PI/3); # you can do things based on the bounding box here $align->draw(200, 400, PI/3); =head1 DESCRIPTION GD::Text::Align provides an object that draws a string aligned to a coordinate at an angle. For builtin fonts only two angles are valid: 0 and PI/2. All other angles will be converted to one of these two. =head1 METHODS This class inherits everything from GD::Text. I will only discuss the methods and attributes here that are not discussed there, or that have a different interface or behaviour. Methods directly inherited include C<set_text> and C<set_font>. =cut use strict; # XXX add version number to GD use GD; use GD::Text; use Carp; @GD::Text::Align::ISA = qw(GD::Text); =head2 GD::Text::Align->new($gd_object, attrib => value, ...) Create a new object. The first argument to new has to be a valid GD::Image object. The other arguments will be passed on to the set method. =cut sub new { my $proto = shift; my $class = ref($proto) || $proto; my $gd = shift; ref($gd) and $gd->isa('GD::Image') or croak "Not a GD::Image object"; my $self = $class->SUPER::new() or return; $self->{gd} = $gd; $self->_init(); $self->set(@_); bless $self => $class; } my %defaults = ( halign => 'left', valign => 'base', ); sub _init { my $self = shift; while (my ($k, $v) = each(%defaults)) { $self->{$k} = $v; } $self->{colour} = $self->{gd}->colorsTotal - 1, } =head2 $align->set(attrib => value, ...) Set an attribute. Valid attributes are the ones discussed in L<GD::Text> and: =over 4 =item valign, halign Vertical and horizontal alignment of the string. See also set_valign and set_halign. =item colour, color Synonyms. The colour to use to draw the string. This should be the index of the colour in the GD::Image object's palette. The default value is the last colour in the GD object's palette at the time of the creation of C<$align>. =back =cut sub set { my $self = shift; $@ = "Incorrect attribute list", return if @_%2; my %args = @_; my @super; foreach (keys %args) { /^valign/ and do { $self->set_valign($args{$_}); next; }; /^halign/ and do { $self->set_halign($args{$_}); next; }; /^colou?r$/ and do { $self->{colour} = $args{$_}; next; }; # Save anything unknown to pass off to SUPER class push @super, $_, $args{$_}; } $self->SUPER::set(@super); } =head2 $align->get(attribute) Get the value of an attribute. Valid attributes are all the attributes mentioned in L<GD::Text>, the attributes mentioned under the C<set> method and =over 4 =item x, y and angle The x and y coordinate and the angle to be used. You can only do this after a call to the draw or bounding_box methods. Note that these coordinates are not necessarily the same ones that were passed in. Instead, they are the coordinates from where the GD methods will start drawing. I doubt that this is very useful to anyone. =back Note that while you can set the colour with both 'color' and 'colour', you can only get it as 'colour'. Sorry, but such is life in Australia. =cut # get is inherited unchanged =head2 $align->set_valign(value) Set the vertical alignment of the string to one of 'top', 'center', 'base' or 'bottom'. For builtin fonts the last two are the same. The value 'base' denotes the baseline of a TrueType font. Returns true on success, false on failure. =cut sub set_valign { my $self = shift; local $_ = shift or return; if (/^top/ || /^center/ || /^bottom/ || /^base/) { $self->{valign} = $_; return $_; } else { carp "Illegal vertical alignment: $_"; return; } } =head2 $align->set_halign(value) Set the horizontal alignment of the string to one of 'left', 'center', or 'right'. Returns true on success, false on failure. =cut sub set_halign { my $self = shift; local $_ = shift or return; if (/^left/ || /^center/ || /^right/) { $self->{halign} = $_; return $_; } else { carp "Illegal horizontal alignment: $_"; return; } } =head2 $align->set_align(valign, halign) Set the vertical and horizontal alignment. Just here for convenience. See also C<set_valign> and C<set_halign>. Returns true on success, false on failure. =cut sub set_align { my $self = shift; $self->set_valign(shift) or return; $self->set_halign(shift) or return; } # # Determine whether a builtin font string should be drawn with the # string or stringUp method. It will use the stringUp method for any # angles between PI/4 and 3PI/4, 5PI/4 and 7PI/4, and all equivalents. # # return # true for stringUp # false for string # sub _builtin_up { my $self = shift; return sin($self->{angle}) > 0.5 * sqrt(2) || sin($self->{angle}) < -0.5 * sqrt(2) } # # Calculates the x and y coordinate that should be passed # to the GD::Image drawing routines, and set them as attributes # sub _align { my $self = shift; my ($x, $y, $angle) = @_; defined $x && defined $y or carp "Need X and Y coordinates", return; $self->{angle} = $angle || 0; if ($self->is_builtin) { return $self->_align_builtin($x, $y); } elsif ($self->is_ttf) { return $self->_align_ttf($x, $y); } else { confess "Impossible error in GD::Text::Align::_align"; } } # # calculate the alignment for a builtin font # sub _align_builtin { my $self = shift; my ($x, $y) = @_; # Swap coordinates and make sure to keep the sign right, since left # becomes _down_ (larger) and right becomes _up_ (smaller) ($x, $y) = (-$y, $x) if ($self->_builtin_up); for ($self->{halign}) { #/^left/ and $x = $x; /^center/ and $x -= $self->{width}/2; /^right/ and $x -= $self->{width}; } for ($self->{valign}) { #/^top/ and $y = $y; /^center/ and $y -= $self->{height}/2; /^bottom/ and $y -= $self->{height}; /^base/ and $y -= $self->{height}; } ($x, $y) = ($y, -$x) if ($self->_builtin_up); $self->{'x'} = $x; $self->{'y'} = $y; return 1; } # # calculate the alignment for a TrueType font # sub _align_ttf { my $self = shift; my ($x, $y) = @_; my $phi = $self->{angle}; for ($self->{halign}) { #/^left/ and $x = $x; /^center/ and do { $x -= cos($phi) * $self->{width}/2; $y += sin($phi) * $self->{width}/2; }; /^right/ and do { $x -= cos($phi) * $self->{width}; $y += sin($phi) * $self->{width}; }; } for ($self->{valign}) { /^top/ and do { $x += sin($phi) * $self->{char_up}; $y += cos($phi) * $self->{char_up}; }; /^center/ and do { $x -= sin($phi) * ($self->{char_down} - $self->{height}/2); $y -= cos($phi) * ($self->{char_down} - $self->{height}/2); }; /^bottom/ and do { $x -= sin($phi) * $self->{char_down}; $y -= cos($phi) * $self->{char_down}; }; #/^base/ and $y = $y; } $self->{'x'} = $x; $self->{'y'} = $y; return 1; } =head2 $align->draw(x, y, angle) Draw the string at coordinates I<x>, I<y> at an angle I<angle> in radians. The x and y coordinate become the pivot around which the string rotates. Note that for the builtin GD fonts the only two valid angles are 0 and PI/2. Returns the bounding box of the drawn string (see C<bounding_box()>). =cut sub draw { my $self = shift; my ($x, $y, $angle) = @_; $@ = "No text set", return unless defined $self->{text}; $@ = "No colour set", return unless defined $self->{colour}; $self->_align($x, $y, $angle) or return; if ($self->is_builtin) { if ($self->_builtin_up) { $self->{gd}->stringUp($self->{font}, $self->{'x'}, $self->{'y'}, $self->{text}, $self->{colour}); } else { $self->{gd}->string($self->{font}, $self->{'x'}, $self->{'y'}, $self->{text}, $self->{colour}); } } elsif ($self->is_ttf) { $self->{gd}->stringTTF($self->{colour}, $self->{font}, $self->{ptsize}, $self->{angle}, $self->{'x'}, $self->{'y'}, $self->{text}); } else { confess "impossible error in GD::Text::Align::draw"; } return $self->bounding_box($x, $y, $angle); } =head2 $align->bounding_box(x, y, angle) Return the bounding box of the string to draw. This returns an eight-element list (exactly like the GD::Image->stringTTF method): (x1,y1) lower left corner (x2,y2) lower right corner (x3,y3) upper right corner (x4,y4) upper left corner Note that upper, lower, left and right are relative to the string, not to the canvas. The bounding box can be used to make decisions about whether to move the string or change the font size prior to actually drawing the string. =cut sub bounding_box { my $self = shift; my ($x, $y, $angle) = @_; $@ = "No text set", return unless defined $self->{text}; $self->_align($x, $y, $angle) or return; if ($self->is_builtin) { if ($self->_builtin_up) { return ( $self->{'x'} + $self->{height}, $self->{'y'}, $self->{'x'} + $self->{height}, $self->{'y'} - $self->{width}, $self->{'x'} , $self->{'y'} - $self->{width}, $self->{'x'} , $self->{'y'}, ) } else { return ( $self->{'x'} , $self->{'y'} + $self->{height}, $self->{'x'} + $self->{width}, $self->{'y'} + $self->{height}, $self->{'x'} + $self->{width}, $self->{'y'}, $self->{'x'} , $self->{'y'}, ) } } elsif ($self->is_ttf) { return GD::Image->stringTTF($self->{colour}, $self->{font}, $self->{ptsize}, $self->{angle}, $self->{'x'}, $self->{'y'}, $self->{text}); } else { confess "impossible error in GD::Text::Align::draw"; } } =head1 NOTES As with all Modules for Perl: Please stick to using the interface. If you try to fiddle too much with knowledge of the internals of this module, you may get burned. I may change them at any time. You can only use TrueType fonts with version of GD > 1.20, and then only if compiled with support for this. If you attempt to do it anyway, you will get errors. In the following, terms like 'top', 'upper', 'left' and the like are all relative to the string to be drawn, not to the canvas. =head1 BUGS Any bugs inherited from GD::Text. =head1 COPYRIGHT copyright 1999 Martien Verbruggen (mgjv@comdyn.com.au) =head1 SEE ALSO L<GD>, L<GD::Text>, L<GD::Text::Wrap> =cut 1;